Chapter 4: Describing Motion Around Us Quick Revision notes | Class 9th Science (Exploration) notes


✏️ Quick & colourful revision notes — by @edugrown

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1

Motion & Position

Everything around us is moving — butterflies, cars, planets, even dust particles! To study such a huge variety of motion easily, scientists study it in simple, idealised forms: linear motion (straight line), circular motion and oscillatory motion.

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athlete running on straight track
An athlete running on a straight track

🔹 What is Motion?

DEFINITION
An object is said to be in motion if its position changes with time w.r.t a fixed reference point. If position does not change, the object is at rest.

🔹 Describing Position

  • First fix a reference point (origin, O).
  • Position = distance + direction from the reference point.
  • On a straight line: right of O = positive (+), left of O = negative (–).
REMEMBER
An instant of time = one clock reading. A time interval = duration between two clock readings. They are NOT the same thing!
2

Distance & Displacement

examples of straight line motion
Examples of motion in a straight line
Distance TravelledDisplacement
Total path length coveredNet change in position (shortest gap between start & end)
Only magnitude (scalar)Magnitude + direction (vector)
Can never decreaseCan be zero even if object moved a lot!
SI unit: metre (m)SI unit: metre (m)
KEY RULE
Distance travelled ≥ magnitude of displacement.
They are equal only when the object moves in one direction only (no turning back).
3

Average Speed & Velocity

swimming pool example
Sarang’s swimming pool — average speed vs velocity
FORMULA
Average Speed = Total distance travelled ÷ Time interval
SI unit: m/s (also km/h)
FORMULA
Average Velocity = Displacement ÷ Time interval   (vav = s / t)
SI unit: m/s — direction = direction of displacement
  • Speed has no direction (scalar). Velocity has magnitude + direction (vector).
  • Uniform motion: equal distances in equal time intervals → constant speed.
  • Non-uniform motion: unequal distances in equal time intervals → speed changes.
  • “Velocity” (without a time interval) usually means instantaneous velocity — velocity at one particular instant (like a speedometer reading + direction of tyres).
QUICK EXAMPLE
Sarang swims one length & comes back in 50 s in a 25 m pool.
Distance = 50 m → Speed = 50/50 = 1 m/s
Displacement = 0 m → Velocity = 0/50 = 0 m/s
4

Average Acceleration

DEFINITION
The rate of change of velocity with time. It tells us how quickly velocity is changing (jolt when a vehicle starts/stops suddenly!).
FORMULA
a = (v − u) / t
u = initial velocity, v = final velocity, t = time taken · SI unit: m/s²
  • If speed increases → acceleration is in the same direction as velocity.
  • If speed decreases (retardation) → acceleration is opposite to velocity direction (negative sign).
  • Acceleration can happen due to change in magnitude of velocity, direction, or both.
bus moving on highway
A bus speeding up / slowing down on a highway
GOOD TO KNOW
A fast-moving object can still have zero acceleration (constant velocity). Acceleration depends on how fast velocity changes, not how fast the object moves!
FREE FALL
When an object falls freely, its velocity increases at a constant rate of 9.8 m/s². This is called acceleration due to gravity (g).
5

Position–Time Graph

Shows how the position of an object changes with time. Time is plotted on the X-axis, position on the Y-axis.

Shape of GraphWhat it Means
Straight line (sloped)Object moving with constant velocity
Curved lineVelocity is changing → accelerated motion
Straight line parallel to time-axisObject is at rest
Steeper lineHigher velocity
TIP
Slope of position-time graph = Velocity
REMEMBER
A graph is not a route map — it only shows how position changes with time w.r.t. origin, not the actual path shape.
6

Velocity–Time Graph

Shows how velocity changes with time.

Shape of GraphWhat it Means
Line parallel to time-axisConstant velocity → zero acceleration
Straight line going upConstant (positive) acceleration
Straight line going downConstant (negative) acceleration / retardation
TIP 1
Slope of velocity-time graph = Acceleration
TIP 2
Area between graph & time-axis = Displacement
7

Kinematic Equations

For motion in a straight line with constant acceleration, these 3 equations connect u, v, a, t and s:

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EQUATION 1
v = u + at
EQUATION 2
s = ut + ½at²
EQUATION 3
v² = u² + 2as
u = initial velocity v = final velocity a = acceleration t = time s = displacement
VALID ONLY WHEN
Acceleration is constant. Signs of u, v, a, s show direction in straight-line motion.
safe distance between two cars
Maintain a safe distance — braking needs distance!
REAL-LIFE USE
Braking distance of a vehicle depends on its speed, road condition, tyre condition & driver’s reaction time — this is exactly why we must keep a safe distance from the vehicle ahead! 🚗💨
8

Motion in a Plane

mountain road - 3D motion
A mountain road — motion in three dimensions
  • Motion in one dimension — along a straight line (e.g. train on a straight track).
  • Motion in a plane (2D) — e.g. a kicked ball’s path, a car overtaking another, a satellite’s circular path.
  • Motion in space (3D) — e.g. a bird flying, a car climbing a mountain road, an aircraft in flight.
9

Uniform Circular Motion

marble moving inside a ring
Marble inside a ring — flies off tangentially when released
DEFINITION
When an object moves in a circular path with constant speed, its motion is called Uniform Circular Motion (UCM).
FORMULA
Average speed = 2πR / T
R = radius of circle, T = time for one revolution
  • In one full revolution → distance = 2πR, but displacement = 0 (back to start).
  • Speed stays constant, but direction of velocity keeps changing at every point (velocity is always tangent to the circle).
  • Since direction changes continuously → UCM is accelerated motion, even though speed is constant!
ACTIVITY INSIGHT
When a marble moving inside a ring is suddenly released, it flies off in a straight line — tangent to the circle at that point. This shows velocity direction at any instant is along the tangent.
10

Quick Formula Sheet

QuantityFormula
Average SpeedTotal distance ÷ Time interval
Average VelocityDisplacement ÷ Time interval
Average Acceleration(v − u) ÷ t
Equation 1v = u + at
Equation 2s = ut + ½at²
Equation 3v² = u² + 2as
Speed in UCM2πR ÷ T
📏 Distance – scalar ➡️ Displacement – vector 🏃 Speed – scalar 🎯 Velocity – vector ⚡ Acceleration – vector 🌍 g = 9.8 m/s²

🎉 That’s a wrap!

Chapter 4 · Describing Motion Around Us — Notes by @edugrown

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